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Modo Reviews

User Rating

4.5/5 (Based on 86 Ratings)

Rating Distribution

  • Excellent

    66.3%
  • Very Good

    27.9%
  • Average

    1.2%
  • Poor

    0%
  • Terrible

    4.7%

User Sentiments

Intuitive UI/UX, Powerful Modeling Tools, High-Quality Renderer, Fast Rendering

Animation Tool Limitations, Performance Issues with Complex Scenes, Steep Learning Curve for Some Features, Limited Plugin Ecosystem

Do You Use Modo?

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Review Summary

User reviews of Modo highlight its strengths in modeling, particularly its intuitive interface, powerful tools like Mesh Fusion, and fast preview rendering. Modo is praised for its ease of use, especially for beginners and those familiar with Photoshop's layered workflow. However, some users express concerns regarding performance, especially with large scenes, and limitations in animation tools. While Modo excels in modeling and rendering, its animation capabilities are considered less robust compared to industry standards.

Pros

  • Modo offers intuitive modeling tools for both hard and soft surfaces, enabling fast and flexible creation.
  • The builtin renderer delivers highquality results with minimal effort, making it ideal for quick iterations and realistic previews.
  • The highly customizable interface allows users to tailor the workspace to their specific needs and workflows, boosting efficiency.

Cons

  • Performance can be a challenge with high poly counts, causing viewport slowdowns in scenes with many items.
  • Some advanced features like dynamics and simulations, particularly fluids, require improvement to be a complete allinone tool.
  • While the community offers helpful resources, documentation for some features can be sparse, making it difficult to find demos or tutorials.

AI-Generated from the text of User Reviews

Reviews
MM

Michael M

November 9, 2023 Source: G2.com
"The power of living outside the box."
What do you like best about Modo?

I use Modo since its birth and the thing that always stroke me was the beauty of building your own workflow inside the app. The power to combine, define and re-define the tools to achieve unique modeling features is just sublime. The organic interface adaptable to virtually any demand with a beautiful viewport experience makes it a joy to use. When I first approached Modo, what I found was a tremendous similarity to the concept of layers in an image editing environment, with geometry treated in a unique way, giving you endless possibilities to optimize your scenes. It is crazy that you can animate absolutely anything!

What do you dislike about Modo?

The only thing it was missing in my opinion was a nodal environment to create complex interactions between objects, but that is all there now and it just gets better and better, so well, I really can´t find anything I dislike. Well, it still not making any coffee for me.

Recommendations to others considering Modo:

I would highly recommend any new user of Modo to spend some time exploring the power of falloffs on several contexts within the app, replicators and also the layering rendering system. These are unique workflows that can grant you a universe of possibilities. They saved me many times.

What problems is Modo solving and how is that benefiting you?

My work depends on extremely dense geometry and complex scenes with precise topology layouts. My clients demands are high and I cannot leave any polygon by mistake on a project. The speed and versatility of Modo to address complex modeling operations and quickly visualize its impact on the shaded surfaces is tremendously helpful.

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NM

Nathan M

June 10, 2022 Source: G2.com
"Beautiful renders made easy."
What do you like best about Modo?

The best part about Modo is how easy it is to get a great render. In other 3D programs you need to set up the lighting, and everything. Beauty is not the standard. But in Modo, all o did was import my object and click render, and everything was well lit, and crisp.

What do you dislike about Modo?

There is a bit if a learning curve at times if you are from a different program like Lightwave but that is to be expected with such a strong and robust program.

What problems is Modo solving and how is that benefiting you?

Getting cleaner renders has helped me with my video compositing. I no longer have to fight with my 3D program to get realistic renders for me to be able to composite.

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AU

Anonymous User

June 8, 2022 Source: G2.com
"Great for 3D Development"
What do you like best about Modo?

I love how advanced and detailed the quality of the built-in render engine is. I am not extremely knowledgeable about 3D modeling yet, but I believe that it is a great tool for footwear and fashion accessory use. I use the software to 3D model handbags and footwear.

What do you dislike about Modo?

I dislike the learning curve that modo has. It does take a bit to understand your surroundings in the software and the interface is a little bit advanced. I wish it was a little easier to learn and understand.

What problems is Modo solving and how is that benefiting you?

Modo helps achieve realistic product renders for my fashion accessory models. It helps me create a realistic idea of what the product will look like without wasting time and money on too many prototype samples.

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AU

Anonymous User

April 27, 2022 Source: G2.com
"I use MODO to make a living."
What do you like best about Modo?

The capabilities and the very helpful community of users.

What do you dislike about Modo?

It is overly complex. The constantly change menus are difficult to navigate at times

Recommendations to others considering Modo:

Start slow, learn the lingo. For me at least, I had to learn what things were called before I could ask a question that helped me. The community of users has some serious technical and artistic talent and are very helpful. This goes a long way to offsetting the complexity of MODO at the outset.

What problems is Modo solving and how is that benefiting you?

I do explainer animations for technology companies. MODO provides ways to demonstrate complex processes.

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JF

John F

February 2, 2022 Source: G2.com
"Modo review"
What do you like best about Modo?

Has everything - best modeling workflow from any program, procedurals, awesome built in render engine -shader tree

What do you dislike about Modo?

Sometimes performance slows - restarting fixes this but would like to see this improved

Recommendations to others considering Modo:

Focus on learning how it was designed to be used - hot keys make a massive difference in speed

What problems is Modo solving and how is that benefiting you?

Product and archviz workflow is faster and its flexibility allows me to move between both very easily - could not work without it-

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MC

Moonq C

September 23, 2021 Source: G2.com
"Fancy, Fun, and Useful Tool"
What do you like best about Modo?

I like the UI related in workflow and flexibilities in the tools which I can feel Modo developers have though and studied deeply.

What do you dislike about Modo?

Crashes... I am a user who enjoy customizing in many ways ,but it occurs crashes frequently . It hurts!

Recommendations to others considering Modo:

Please beat Blender!

What problems is Modo solving and how is that benefiting you?

I am an art director and concept artist. I am using Modo so that I can reach better quality of concept art and 3d concept in the beginning. I love it. its lighting and modeling output is very satisfied with me.

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JB

Jason B

June 15, 2021 Source: G2.com
"Perfect for 3D generalists, concept artists, physical product visualization, and story pre-viz"
What do you like best about Modo?

Ever since version 701 when I started using Modo, the tool has been my 3D/4D generalist workhorse, and to this day I still rely on Modo as my catch-all visualization package.

In my opinion, Modo has the best navigation and modeling *user experience* of any major CG package. This may seem trivial, but the underlying logic of Modo's modeling interface, navigation, and toggling hotkeys altogether make for a smooth work experience.

Modeling is very fast and setting up materials and rendering is also seamless. I also use Rhinoceros (a CAD software) a lot, and then use Modo for taking those CAD items and rendering them or doing basic product or brand animations. Modo plays well with CAD software (such as Rhino).

While I also use Cinema4D sometimes (for motion graphics) and Blender (for Grease Pencil storyboarding), Modo remains as my default visualization tool.

Modo has a great community of people willing to help with troubleshooting as well.

What do you dislike about Modo?

I wish Modo would do something brave with their license options and provide some kind of free fully-functional license for _at least_ non-commercial artists. I think Modo's biggest problem is how niche it is and how (as far as I can tell) small its user community is compared to Cinema4D or Blender. Industry animation friends of mine in LA (who use primarily C4D and Houdini) didn't even know what Modo was when I mentioned it a few years ago. If Modo is going to become the most innovative and comprehensive 3D/4D package out there, it simply needs a bigger user community; Modo needs more people using it.

Apparently concept artists love Modo (like Eytan Zana), for reasons I can understand; it's great for basically blocking in a "grisaille" underpainting in which lighting and form and composition is mostly established using Modo's fantastic render engine. But a free (or totally affordable) license option for indie-freelance artists would really make Modo's brand innovative and inviting. And of course with greater popularity would come more support for faster development of new features.

That said, I hope Modo continues to aspire for industry-standard animation tools, but as of now Modo is always one step behind the pack with its animation functionality. I hope the development team doesn't relegate Modo's animation tab as it's a very useful aspect of Modo. Again, thinking of concept artists: if Modo added its own version of Blender's "Grease Pencil" toolset into the animation tab, that would be a very attractive feature for artists and 2.5D animators.

Lastly, Modo's sculpting tools are good enough for supplemental detail, but unfortunately can't hold a candle to ZBrush (nor can C4D for that matter). Maybe someday Modo will update their sculpting tools to be top-flight: it would be great to eventually see organic-form sculptors using Modo for their character concepts, but as of now that's dominated by ZBrush.

Recommendations to others considering Modo:

If you're considering Modo, take a moment to articulate to yourself what your project's requirements are, and then look for a tutorial online that shows how you might go about executing your project using Modo. Chances are you'll find what you need and will be pleased by the results!

What problems is Modo solving and how is that benefiting you?

"Pre-viz" might be an overstatement for my use of Modo, but that's often what it's fastest at. I also draw and storyboard by hand, but sometimes doing a quick mockup in 3D and then animating it in Modo is quicker than storyboarding by hand.

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FB

Fabio B

April 27, 2021 Source: G2.com
"Flexibility for organic shape design"
What do you like best about Modo?

Modo is an excellent platform with the freedom to meet engineering targets with the flexibility of organic design principles. Modo allows transferring different 3D formats between software. Modo can export and import complex and basic geometries created with other technologies. The speed and the easy 3D manipulation is the real benefit for any creative designer.

What do you dislike about Modo?

Not every feature is easy to find. Modo needs a designer with excellent training, and it is required everyday practice. There are not traditional parametric CAD methodology, every new geometry requires some additional work that can be reduced by a parametric solution.

What problems is Modo solving and how is that benefiting you?

Design components with organic shapes are highly complicated with traditional CAD technology. Modo is a great and flexible solution that can move format 3D file format between different software. I can go back and forward with a rapid methodology. I can also explore quick ideas that can take many hours in a traditional CAD 3D environment. Flexibility and practicality are the major attributes of the MODO platform.

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SL

Sarah L

April 22, 2021 Source: G2.com
"Once you give it a try you won’t go back"
What do you like best about Modo?

The moveable work plane for complex models

What do you dislike about Modo?

It takes a while to learn and adjust to the space bar drop tool

What problems is Modo solving and how is that benefiting you?

I can make models to the mm and snap to the grid so I know they are square and sized correctly.

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CB

Cristian B

April 20, 2021 Source: G2.com
"Modo gives you the best 3D design experince."
What do you like best about Modo?

The combination hard modeling, procedual, SDS, and fusion on a single modeling platform with real time previews.

What do you dislike about Modo?

fusion modeling tends to crash, It would be good to get a prompt with more sugestions on how to solve the issue or have some AI on the back end.

Recommendations to others considering Modo:

Modo is a complete 3D modeling solution.

What problems is Modo solving and how is that benefiting you?

Toy design with real-time previews.

Read more

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